It discards the idea of theoretically
centered knowledge and gives more preference to practicality and exposure.
These factors work in favour of revolutionizing the nucleus of every industry
that Virtual Reality is successfully implemented in. This article aims at
enlightening the reader on the various pros and cons of using Virtual Reality
in film-making.
One industry that welcomes experimentation
to nurture its growth is that of film-making. Conventional methods convey the
message and create an impact on the viewers however the experience is not as
immersive as what Virtual Reality is capable of providing. Film-makers at the forefront of
advancing technology have readily embraced and incorporated the use of Virtual
Reality in their process of film-making.
However,
similar to other areas of technology, a film-maker must consider various
factors before deciding on Virtual Reality as his medium of storytelling. Even
though such movies are exorbitant for both the film-maker and the viewers, it’s
pros tend to eventually outweigh its cons. The striking visuals and
cinematography combined with the immersive tinge of Virtual Reality is a treat
that when shot effectively will create a deep psychological impact on its viewers.
In various cases, this powerful tool has broadened the horizons of its viewers
and supported various noble causes (Eha, B. 2015).
Thus Virtual
Reality in film-making is an art that encompasses both time and space. It is
not a substitute for 2D OR 3D formats but a powerful medium to create immersive
worlds and landscapes. It is a tool with the potential to break barriers. It is
important to be experimental in an industry as dynamic as film-making since a
lack of experimentation will lead to a stagnant approach causing it to
eventually die out.
Even though
it has its fair share of disadvantages, its pros outweigh them to make it worth
the effort and money invested in bringing the effect of Virtual Reality as
opposed to the conventional modes of film-making.
The article is been written by
Vedant Narendra Dhairyawan, an NMIMS School of Design student, under the
mentorship of Dr. Shreya Maulik and Prof. Aswin.
With
cutting edge technology heading for a redundant approach, Virtual Reality (VR)
even in its nascent stages displays potential to provide a new direction and
hope for a pleasantly progressive respite. The adaptive expectations of the
general consumer successively set benchmarks for the technological industry to
achieve. The simulation of
artificial environments that stimulate the five senses - auditory, visual,
gustatory, olfactory and somatosensory enhance user experience and facilitate
the manipulation of reality on a virtual platform.